

PROJECT ROLE
STUDIO
Tandemi
DURATION
February 2023 - September 2023
ROLE
Technical Level Designer
MY RESPONSIBILITIES
I joined Tandemi in February 2023 as a Technical Level Designer to create combat encounters and additional content for Begone Beast. I worked on the game through two major milestones.
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Owned design process for the Ballroom level from initial concept to final version
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Scripted needed mechanics and interactions in C#
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Created a variety of encounter spaces for the game's procedural level generator
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Prototyped first pass mini games with simple, one-off game mechanics
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Collaborated with art, engineering, and leadership to achieve the target vision
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Smoke-tested builds and performed various QA tasks to track and identify bugs
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Optimized build processes by generating action items for engineers from internal testing