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ABOUT ME

Hi! My name's Ethan, and I'm a Level Designer currently living in Seattle, Washington. Take a look around and feel free to get in touch if you'd like to know more. Cheers!

PROFESSIONAL EXPERIENCE

Projects
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ROBOTOPIA

Robotopia is a first-person, 3D adventure game featuring a unique talking mechanic set in a world full of sentient robots. I work as a Level Designer, creating levels, implementing gameplay scenarios, and designing conversation-based interactions.

Studio: Tomato Cake Inc.
Role: Level Designer

Engine: Unity

Projects
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BEGONE BEAST

Begone Beast is a top-down, cooperative action game for 1-4 players. Play as a diverse cast of neighborhood kids, as you fight the titular Beasts in spooky scenarios inspired by classic horror settings.

Studio: Tandemi
Role: Technical Level Designer

Engine: Unity

PERSONAL PROJECTS

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AGENT BUD SMUDGE

Agent Bud Smudge is an action-packed third-person shooter set in a world of humanoid ink blobs. This was a solo project that I used to hone my encounter and level design skills. 

Project Duration: 8 Months
Project Type: Solo

Engine: Unity

 

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LUCKY LIMBO

Lucky Limbo is a wave-based, first-person shooter set in a casino in purgatory. Play as a house magician trapped in Limbo, using your magic deck of cards to fight your way out. I worked as the level and encounter designer. 

Project Duration: 9 Months
Project Type: 7-Person Team

Engine: Unreal

 

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WHAT HIDES IN THE WALLS

What Hides in the Walls is a first-person, environmental storytelling project set in an empty mansion in the aftermath of a destructive event.

Projec
t Duration: 4 Weeks
Project Type: Solo

Engine: Unity

 

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